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August 1, 2016
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Hx Volumetric Lighting released
In the process of creating Spire, we had to build our own lighting system. We are releasing the volumetric lighting system on the Unity Asset Store and making it available for other developers to use. It's an extension of Unity's lighting, enabling volumetric effects like rays of light and fog of variable density.
June 23, 2016
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Spire progress report
Spire has been in development for over four years now. Recently, we've surpassed some milestones we set for ourselves, by starting to wrap up and combine the systems we've been building for the past few years. We'd like to share some screenshots of our work so far, and talk about what we've been working on.
October 23, 2014
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Dustforce DX update released
It's finally here! Dustforce DX is a free update to Dustforce with new content and community-made maps. It also is now playable right in your browser. We've also restructured the game world to be more accessible to newer players - you can read about our intentions with these changes in this article.
April 4, 2014
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Spire development livestream
Spire
is coming together, and we're going to livestream our progress for the next two months. Come watch us develop the game from our shed in rural Australia, as we work on getting the game ready for its first trailer.